![]() ![]() You can correct the aim of your shots with the ball on air, great for long distance shots or passes as the difference from a great pass/shot from a miss is decided in-flight. ![]() it doesn't seem to be artificially attached to the players' shoes), and the players don't seem to drag around like they do in other games. The music comes directly from the CD and menu graphics are the same (which resemble the menu of ISS Deluxe for the SNES). The great intro is unchanged, and shows how good the game is - believe me, you can do ANYTHING you see on the video. This is a faithful conversion for the PC-CD platform, released about one year later, with unlimited goal saving options, a (poor) Direct3D mode, some minor AI tweaks (I remember that the referee was much stricter on the Saturn version, and players sometimed used to run around the player with the ball if he was standing) and a Link (netplay) Mode. What else could you ask for? (well, actually club teams, which appeared on WWS98, were never ported to any other system). Easy to learn, yet quite challenging to master, evolutive players, good graphics (for it's time), fabulous player animations, name editing options for the 48 nations involved (and NO crazy picks), three cup modes. Reasons? It was the first *really* good 3D soccer game to be released on any platform. Sega Worldwide Soccer (WWS) was, in X'mas 1996, one of the best selling games for the Sega's "golden boy", the CD-32 bit Saturn. ![]()
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